Ancient Fairy Dragon Deck Breakdown

Cards Usage Statistic

Main Deck

Adularia of the June Moon
Adularia of the June Moon
Adularia of the June Moon
WATER 5
Adularia of the June Moon
  • ATK:

  • 1000

  • DEF:

  • 1000


If you control a face-up card in your Spell & Trap Zone, you can Special Summon this card (from your hand). You can only Special Summon "Adularia of the June Moon" once per turn this way. Gains 600 ATK/DEF for each face-up Spell/Trap on the field. You can send 2 face-up cards from your Spell & Trap Zone to the GY; send 1 Level 4 or lower monster from your Deck to the GY. You can only use this effect of "Adularia of the June Moon" once per turn.

Command Knight
Command Knight
Command Knight
FIRE 4
Command Knight
  • ATK:

  • 1200

  • DEF:

  • 1900


All Warrior monsters you control gain 400 ATK. If you control another monster, monsters your opponent controls cannot target this card for attacks.

Divine Knight Ishzark
Divine Knight Ishzark
Divine Knight Ishzark
LIGHT 6
Divine Knight Ishzark
  • ATK:

  • 2300

  • DEF:

  • 1800


After damage calculation, when this card destroys a monster by battle: Banish that monster.

Elemental HERO Spirit of Neos
Elemental HERO Spirit of Neos
Elemental HERO Spirit of Neos
LIGHT 7
Elemental HERO Spirit of Neos
  • ATK:

  • 2500

  • DEF:

  • 2000


When an opponent's monster declares an attack: You can Special Summon this card from your hand in Defense Position, and if you do, it cannot be destroyed by battle. If this card is Special Summoned: You can add from your Deck to your hand 1 "Polymerization" or 1 Spell/Trap that mentions an "Elemental HERO" monster's card name. During your Main Phase: You can shuffle this card into the Deck, and if you do, Special Summon 1 "Elemental HERO" Normal Monster from your Deck. You can only use each effect of "Elemental HERO Spirit of Neos" once per turn.

Getsu Fuhma
Getsu Fuhma
Getsu Fuhma
DARK 4
Getsu Fuhma
  • ATK:

  • 1700

  • DEF:

  • 1200


If this card battles a Fiend or Zombie-Type monster, destroy that monster at the end of the Damage Step.

Guardian Angel Joan
Guardian Angel Joan
Guardian Angel Joan
LIGHT 7
Guardian Angel Joan
  • ATK:

  • 2800

  • DEF:

  • 2000


When this card destroys a monster by battle and sends it to the Graveyard: Gain Life Points equal to the original ATK of that destroyed monster in the Graveyard.

Immortal Phoenix Gearfried
Immortal Phoenix Gearfried
Immortal Phoenix Gearfried
FIRE 9
Immortal Phoenix Gearfried
  • ATK:

  • 3000

  • DEF:

  • 2200


You can banish 1 Equip Spell from your field or GY; Special Summon this card from your hand. At the start of the Damage Step, if this card attacks: You can equip 1 face-up monster on the field to this card (max. 1) as an Equip Spell that gives this card 500 ATK. When a monster effect is activated (Quick Effect): You can send 1 face-up Equip Card you control to the GY; negate the activation, and if you do, destroy it. You can only use each effect of "Immortal Phoenix Gearfried" once per turn.

Iris, the Earth Mother
Iris, the Earth Mother
Iris, the Earth Mother
LIGHT 6
Iris, the Earth Mother
  • ATK:

  • 2400

  • DEF:

  • 1200


After a Chain with 3 or more Links resolves, draw 1 card. This effect cannot activate if multiple cards/effects with the same name were activated in that Chain.

Justice Bringer
Justice Bringer
Justice Bringer
EARTH 4
Justice Bringer
  • ATK:

  • 1700

  • DEF:

  • 1000


Once per turn, when a Special Summoned monster your opponent controls activates its effect, you can negate the activation.

Lord of the Heavenly Prison
Lord of the Heavenly Prison
Lord of the Heavenly Prison
DARK 10
Lord of the Heavenly Prison
  • ATK:

  • 3000

  • DEF:

  • 3000


During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap directly from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "Lord of the Heavenly Prison" effect per turn, and only once that turn.

Marauding Captain
Marauding Captain
Marauding Captain
EARTH 3
Marauding Captain
  • ATK:

  • 1200

  • DEF:

  • 400


Your opponent cannot target Warrior monsters for attacks, except this one. When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand.

Metaltron XII, the True Dracombatant
Metaltron XII, the True Dracombatant
Metaltron XII, the True Dracombatant
LIGHT 9
Metaltron XII, the True Dracombatant
  • ATK:

  • 3000

  • DEF:

  • 3000


Requires 3 Tributes to Normal Summon (cannot be Normal Set). To Tribute Summon this card face-up, you can Tribute Continuous Spell/Trap Card(s) you control, as well as monsters. Unaffected by the effects of cards with the same card type (Monster, Spell, and/or Trap) as the original card type of the cards Tributed for its Tribute Summon. If this Tribute Summoned monster in its owner's control is destroyed by an opponent's card (by battle or card effect): You can Special Summon 1 Fusion, Synchro, or Xyz Monster that is EARTH, WATER, FIRE, or WIND from your Extra Deck.

Muscle Medic
Muscle Medic
Muscle Medic
WATER 4
Muscle Medic
  • ATK:

  • 2200

  • DEF:

  • 100


If a player would take damage from a battle involving this card, they gain that much LP, instead.

Noisy Gnat
Noisy Gnat
Noisy Gnat
EARTH 2
Noisy Gnat
  • ATK:

  • 700

  • DEF:

  • 300


You can send this card from your hand to the Graveyard to target 1 face-up monster on the field; increase that target's Level by 1, until the End Phase.

Power Angel Valkyria
Power Angel Valkyria
Power Angel Valkyria
LIGHT 4
Power Angel Valkyria
  • ATK:

  • 1800

  • DEF:

  • 1050


If you negate the activation of a Spell/Trap Card, or monster effect: Add 1 LIGHT Fairy monster from your Deck to your hand. You can only use this effect of "Power Angel Valkyria" once per turn.

Valkyrian Knight
Valkyrian Knight
Valkyrian Knight
FIRE 4
Valkyrian Knight
  • ATK:

  • 1900

  • DEF:

  • 1200


Monsters your opponent controls cannot target face-up Warrior-Type monsters for attacks, except "Valkyrian Knight". When this card is destroyed by battle and sent to the Graveyard: You can banish 1 Warrior-Type monster and this card from your Graveyard, then target 1 Level 5 or higher Warrior-Type monster in your Graveyard; Special Summon that target.

Crystal Seer
Crystal Seer
Crystal Seer
WATER 1
Crystal Seer
  • ATK:

  • 100

  • DEF:

  • 100


FLIP: Excavate the top 2 cards of your Deck, then add 1 of them to your hand, then place the other on the bottom of your Deck.

Lucky Pied Piper
Lucky Pied Piper
Lucky Pied Piper
WIND 4
Lucky Pied Piper
  • ATK:

  • 1500

  • DEF:

  • 500


This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ● When this card destroys an opponent's monster by battle and sends it to the Graveyard, draw 1 card.

Dark Doriado
Dark Doriado
Dark Doriado
DARK 45
Dark Doriado
  • ATK:

  • 1800

  • DEF:

  • 1400


[ Pendulum Effect ] All EARTH, WATER, FIRE, and WIND monsters you control gain 200 ATK/DEF for every different Attribute among the monsters you control. [ Monster Effect ] If this card is Normal or Special Summoned: You can choose 4 monsters from your Deck (1 EARTH, 1 WATER, 1 FIRE, and 1 WIND), then place them on top of the Deck in any order.

Flash Knight
Flash Knight
Flash Knight
LIGHT 47
Flash Knight
  • ATK:

  • 1800

  • DEF:

  • 600


''The power of the pendulum flashes forth from this shining knight.''

Risebell the Summoner
Risebell the Summoner
Risebell the Summoner
WIND 32
Risebell the Summoner
  • ATK:

  • 800

  • DEF:

  • 800


[ Pendulum Effect ] Once per turn: You can target 1 face-up monster on the field; increase its Level by 1 (even if this card leaves the field). [ Monster Effect ] ''A kindly elder brother, Risebell takes good care of his little sister Saambell. He reads a Magical Book with his sister each early-afternoon, a harmonious routine that brings a smile to everyone.''

Elemental Mistress Doriado
Elemental Mistress Doriado
Elemental Mistress Doriado
LIGHT 3
Elemental Mistress Doriado
  • ATK:

  • 1200

  • DEF:

  • 1400


This card can only be Ritual Summoned with the Ritual Spell Card, "Doriado's Blessing". The Attribute of this card is also treated as WIND, WATER, FIRE, and EARTH while it is face-up on the field.

Back to Square One
Back to Square One
Back to Square One
Spell Normal
Back to Square One

    Discard 1 card, then target 1 monster on the field; place that target on the top of the Deck.

    Book of Eclipse
    Book of Eclipse
    Book of Eclipse
    Spell Quick
    Book of Eclipse

      Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.

      Cup of Ace
      Cup of Ace
      Cup of Ace
      Spell Normal
      Cup of Ace

        Toss a coin: ● Heads: Draw 2 cards. ● Tails: Your opponent draws 2 cards.

        Doriado's Blessing
        Doriado's Blessing
        Doriado's Blessing
        Spell Normal
        Doriado's Blessing

          This card is used to Ritual Summon "Elemental Mistress Doriado". You must also Tribute monsters whose total Levels equal 3 or more from the field or your hand.

          Gearbreed
          Gearbreed
          Gearbreed
          Spell Continuous
          Gearbreed

            During your Draw Phase, instead of conducting your normal draw: You can add 1 Equip Spell from your Deck or GY to your hand. If you control an Equip Spell: You can place 1 FIRE Warrior monster or 1 Gemini monster from your GY on the bottom of your Deck; draw 1 card. You can only use each effect of "Gearbreed" once per turn.

            Margin Trading
            Margin Trading
            Margin Trading
            Spell Normal
            Margin Trading

              Your opponent can discard 1 card to negate this effect, otherwise both players look at their opponent's Deck and choose 1 card, then add the card from their own Deck chosen by their opponent to their hand. You can only activate 1 "Margin Trading" per turn.

              Rainbow Veil
              Rainbow Veil
              Rainbow Veil
              Spell Equip
              Rainbow Veil

                If the equipped monster battles an opponent's monster, while that monster is on the field its effect(s) is negated during the Battle Phase only.

                United We Stand
                United We Stand
                United We Stand
                Spell Equip
                United We Stand

                  The equipped monster gains 800 ATK/DEF for each face-up monster you control.

                  Dark Bribe
                  Dark Bribe
                  Dark Bribe
                  Trap Counter
                  Dark Bribe

                    When your opponent activates a Spell/Trap Card: Your opponent draws 1 card, also negate the Spell/Trap activation, and if you do, destroy it.

                    Gemini Ablation
                    Gemini Ablation
                    Gemini Ablation
                    Trap Continuous
                    Gemini Ablation

                      During the Main Phase: You can discard 1 card, then activate 1 of these effects; ● Special Summon 1 Gemini monster from your Deck as an Effect Monster that gains its effects. ● Tribute 1 Gemini monster, and if you do, Special Summon 1 FIRE Warrior monster from your hand or Deck. Then, if you Tributed a Gemini monster that was treated as an Effect Monster and had gained its effects, you can also destroy 1 card on the field. You can only use this effect of "Gemini Ablation" once per turn.

                      Good Goblin Housekeeping
                      Good Goblin Housekeeping
                      Good Goblin Housekeeping
                      Trap Normal
                      Good Goblin Housekeeping

                        Draw cards equal to the number of "Good Goblin Housekeeping" cards in your Graveyard +1, then select 1 card from your hand and return it to the bottom of your Deck.

                        Hallowed Life Barrier
                        Hallowed Life Barrier
                        Hallowed Life Barrier
                        Trap Normal
                        Hallowed Life Barrier

                          Discard 1 card from your hand. This turn, any damage you take from your opponent's cards and effects becomes 0.

                          Ojama Trio
                          Ojama Trio
                          Ojama Trio
                          Trap Normal
                          Ojama Trio

                            Special Summon 3 "Ojama Tokens" (Beast-Type/LIGHT/Level 2/ATK 0/DEF 1000) to your opponent's field in Defense Position. They cannot be Tributed for a Tribute Summon, and each time 1 is destroyed, its controller takes 300 damage.

                            Rainbow Life
                            Rainbow Life
                            Rainbow Life
                            Trap Normal
                            Rainbow Life

                              Discard 1 card. Until the end of this turn, whenever you would take damage you gain that amount of Life Points instead.

                              Recall
                              Recall
                              Recall
                              Trap Counter
                              Recall

                                When your opponent activates a monster effect: Your opponent draws 1 card, also negate the activation, and if you do, destroy it.

                                Solemn Warning
                                Solemn Warning
                                Solemn Warning
                                Trap Counter
                                Solemn Warning

                                  When a monster(s) would be Summoned, OR when a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Pay 2000 LP; negate the Summon or activation, and if you do, destroy it.



                                  Tag(s):

                                  Solemn Wishes
                                  Solemn Wishes
                                  Solemn Wishes
                                  Trap Continuous
                                  Solemn Wishes

                                    Increase your Life Points by 500 points each time you draw a card (or cards).

                                    Super Team Buddy Force Unite!
                                    Super Team Buddy Force Unite!
                                    Super Team Buddy Force Unite!
                                    Trap Normal
                                    Super Team Buddy Force Unite!

                                      Target 1 face-up monster on the field; Special Summon 1 monster from your hand or GY, with the same original Type as that monster's, but with a different original name. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can Set 1 "Super Team Buddy Force Unite!" directly from your Deck to your Spell & Trap Zone.

                                      The Selection
                                      The Selection
                                      The Selection
                                      Trap Counter
                                      The Selection

                                        Pay 1000 Life Points. Negate the Summon of a monster that has the same Type as a monster on the field, and destroy it.

                                        Waboku
                                        Waboku
                                        Waboku
                                        Trap Normal
                                        Waboku

                                          You take no battle damage from your opponent's monsters this turn. Your monsters cannot be destroyed by battle this turn.

                                          Extra Deck

                                          Cyber Blader
                                          Cyber Blader
                                          Cyber Blader
                                          EARTH 7
                                          Cyber Blader
                                          • ATK:

                                          • 2100

                                          • DEF:

                                          • 800


                                          "Etoile Cyber" + "Blade Skater" A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. While your opponent controls only 1 monster, this card cannot be destroyed by battle. While your opponent controls only 2 monsters, double this card's ATK. While your opponent controls only 3 monsters, negate the effects of your opponent's Spell, Trap, and Effect Monster Cards.

                                          Flame Swordsman
                                          Flame Swordsman
                                          Flame Swordsman
                                          FIRE 5
                                          Flame Swordsman
                                          • ATK:

                                          • 1800

                                          • DEF:

                                          • 1600


                                          "Flame Manipulator" + "Masaki the Legendary Swordsman"

                                          Naturia Exterio
                                          Naturia Exterio
                                          Naturia Exterio
                                          EARTH 10
                                          Naturia Exterio
                                          • ATK:

                                          • 2800

                                          • DEF:

                                          • 2400


                                          "Naturia Beast" + "Naturia Barkion" A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. While this card is face-up on the field, you can negate the activation of a Spell/Trap Card, and destroy it, by removing from play 1 card from your Graveyard, then sending the top card of your Deck to the Graveyard.

                                          Maple Maiden
                                          Maple Maiden
                                          Maple Maiden
                                          WIND 7
                                          Maple Maiden
                                          • ATK:

                                          • 2100

                                          • DEF:

                                          • 2600


                                          1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can declare 1 Attribute; this card gains the following effect. ● All face-up monsters become that Attribute. You can target 1 monster in your opponent's Main Monster Zone; your opponent must send 1 card from among its adjacent Monster Zones or Spell & Trap Zones to the GY. You can only use each effect of "Maple Maiden" once per turn.

                                          Stardust Warrior
                                          Stardust Warrior
                                          Stardust Warrior
                                          WIND 10
                                          Stardust Warrior
                                          • ATK:

                                          • 3000

                                          • DEF:

                                          • 2500


                                          1 Tuner Synchro Monster + 1 or more non-Tuner Synchro Monsters During either player's turn, if your opponent would Special Summon a monster(s): You can Tribute this card; negate the Summon, and if you do, destroy that monster(s). During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your Graveyard. If this card is destroyed by battle, or if this face-up card you control leaves the field because of an opponent's card effect: You can Special Summon 1 Level 8 or lower "Warrior" Synchro Monster from your Extra Deck. (This Special Summon is treated as a Synchro Summon.)

                                          Gagagigo the Risen
                                          Gagagigo the Risen
                                          Gagagigo the Risen
                                          WATER
                                          Gagagigo the Risen
                                          • ATK:

                                          • 2950

                                          • DEF:

                                          • 2800


                                          3 Level 4 monsters

                                          Main: 42 Extra: 6

                                          1 cardAdularia of the June Moon 1 cardAdularia of the June Moon
                                          Adularia of the June Moon
                                          WATER 5
                                          Adularia of the June Moon
                                          • ATK:

                                          • 1000

                                          • DEF:

                                          • 1000


                                          If you control a face-up card in your Spell & Trap Zone, you can Special Summon this card (from your hand). You can only Special Summon "Adularia of the June Moon" once per turn this way. Gains 600 ATK/DEF for each face-up Spell/Trap on the field. You can send 2 face-up cards from your Spell & Trap Zone to the GY; send 1 Level 4 or lower monster from your Deck to the GY. You can only use this effect of "Adularia of the June Moon" once per turn.


                                          1 cardCommand Knight 1 cardCommand Knight
                                          Command Knight
                                          FIRE 4
                                          Command Knight
                                          • ATK:

                                          • 1200

                                          • DEF:

                                          • 1900


                                          All Warrior monsters you control gain 400 ATK. If you control another monster, monsters your opponent controls cannot target this card for attacks.


                                          1 cardDivine Knight Ishzark 1 cardDivine Knight Ishzark
                                          Divine Knight Ishzark
                                          LIGHT 6
                                          Divine Knight Ishzark
                                          • ATK:

                                          • 2300

                                          • DEF:

                                          • 1800


                                          After damage calculation, when this card destroys a monster by battle: Banish that monster.


                                          1 cardElemental HERO Spirit of Neos 1 cardElemental HERO Spirit of Neos
                                          Elemental HERO Spirit of Neos
                                          LIGHT 7
                                          Elemental HERO Spirit of Neos
                                          • ATK:

                                          • 2500

                                          • DEF:

                                          • 2000


                                          When an opponent's monster declares an attack: You can Special Summon this card from your hand in Defense Position, and if you do, it cannot be destroyed by battle. If this card is Special Summoned: You can add from your Deck to your hand 1 "Polymerization" or 1 Spell/Trap that mentions an "Elemental HERO" monster's card name. During your Main Phase: You can shuffle this card into the Deck, and if you do, Special Summon 1 "Elemental HERO" Normal Monster from your Deck. You can only use each effect of "Elemental HERO Spirit of Neos" once per turn.


                                          1 cardGetsu Fuhma 1 cardGetsu Fuhma
                                          Getsu Fuhma
                                          DARK 4
                                          Getsu Fuhma
                                          • ATK:

                                          • 1700

                                          • DEF:

                                          • 1200


                                          If this card battles a Fiend or Zombie-Type monster, destroy that monster at the end of the Damage Step.


                                          1 cardGuardian Angel Joan 1 cardGuardian Angel Joan
                                          Guardian Angel Joan
                                          LIGHT 7
                                          Guardian Angel Joan
                                          • ATK:

                                          • 2800

                                          • DEF:

                                          • 2000


                                          When this card destroys a monster by battle and sends it to the Graveyard: Gain Life Points equal to the original ATK of that destroyed monster in the Graveyard.


                                          1 cardImmortal Phoenix Gearfried 1 cardImmortal Phoenix Gearfried
                                          Immortal Phoenix Gearfried
                                          FIRE 9
                                          Immortal Phoenix Gearfried
                                          • ATK:

                                          • 3000

                                          • DEF:

                                          • 2200


                                          You can banish 1 Equip Spell from your field or GY; Special Summon this card from your hand. At the start of the Damage Step, if this card attacks: You can equip 1 face-up monster on the field to this card (max. 1) as an Equip Spell that gives this card 500 ATK. When a monster effect is activated (Quick Effect): You can send 1 face-up Equip Card you control to the GY; negate the activation, and if you do, destroy it. You can only use each effect of "Immortal Phoenix Gearfried" once per turn.


                                          1 cardIris, the Earth Mother 1 cardIris, the Earth Mother
                                          Iris, the Earth Mother
                                          LIGHT 6
                                          Iris, the Earth Mother
                                          • ATK:

                                          • 2400

                                          • DEF:

                                          • 1200


                                          After a Chain with 3 or more Links resolves, draw 1 card. This effect cannot activate if multiple cards/effects with the same name were activated in that Chain.


                                          1 cardJustice Bringer 1 cardJustice Bringer
                                          Justice Bringer
                                          EARTH 4
                                          Justice Bringer
                                          • ATK:

                                          • 1700

                                          • DEF:

                                          • 1000


                                          Once per turn, when a Special Summoned monster your opponent controls activates its effect, you can negate the activation.


                                          1 cardLord of the Heavenly Prison 1 cardLord of the Heavenly Prison
                                          Lord of the Heavenly Prison
                                          DARK 10
                                          Lord of the Heavenly Prison
                                          • ATK:

                                          • 3000

                                          • DEF:

                                          • 3000


                                          During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap directly from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "Lord of the Heavenly Prison" effect per turn, and only once that turn.


                                          1 cardMarauding Captain
                                          1 cardMarauding Captain
                                          Marauding Captain
                                          EARTH 3
                                          Marauding Captain
                                          • ATK:

                                          • 1200

                                          • DEF:

                                          • 400


                                          Your opponent cannot target Warrior monsters for attacks, except this one. When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand.


                                          1 cardMetaltron XII, the True Dracombatant 1 cardMetaltron XII, the True Dracombatant
                                          Metaltron XII, the True Dracombatant
                                          LIGHT 9
                                          Metaltron XII, the True Dracombatant
                                          • ATK:

                                          • 3000

                                          • DEF:

                                          • 3000


                                          Requires 3 Tributes to Normal Summon (cannot be Normal Set). To Tribute Summon this card face-up, you can Tribute Continuous Spell/Trap Card(s) you control, as well as monsters. Unaffected by the effects of cards with the same card type (Monster, Spell, and/or Trap) as the original card type of the cards Tributed for its Tribute Summon. If this Tribute Summoned monster in its owner's control is destroyed by an opponent's card (by battle or card effect): You can Special Summon 1 Fusion, Synchro, or Xyz Monster that is EARTH, WATER, FIRE, or WIND from your Extra Deck.


                                          1 cardMuscle Medic 1 cardMuscle Medic
                                          Muscle Medic
                                          WATER 4
                                          Muscle Medic
                                          • ATK:

                                          • 2200

                                          • DEF:

                                          • 100


                                          If a player would take damage from a battle involving this card, they gain that much LP, instead.


                                          1 cardNoisy Gnat 1 cardNoisy Gnat
                                          Noisy Gnat
                                          EARTH 2
                                          Noisy Gnat
                                          • ATK:

                                          • 700

                                          • DEF:

                                          • 300


                                          You can send this card from your hand to the Graveyard to target 1 face-up monster on the field; increase that target's Level by 1, until the End Phase.


                                          1 cardPower Angel Valkyria 1 cardPower Angel Valkyria
                                          Power Angel Valkyria
                                          LIGHT 4
                                          Power Angel Valkyria
                                          • ATK:

                                          • 1800

                                          • DEF:

                                          • 1050


                                          If you negate the activation of a Spell/Trap Card, or monster effect: Add 1 LIGHT Fairy monster from your Deck to your hand. You can only use this effect of "Power Angel Valkyria" once per turn.


                                          1 cardValkyrian Knight 1 cardValkyrian Knight
                                          Valkyrian Knight
                                          FIRE 4
                                          Valkyrian Knight
                                          • ATK:

                                          • 1900

                                          • DEF:

                                          • 1200


                                          Monsters your opponent controls cannot target face-up Warrior-Type monsters for attacks, except "Valkyrian Knight". When this card is destroyed by battle and sent to the Graveyard: You can banish 1 Warrior-Type monster and this card from your Graveyard, then target 1 Level 5 or higher Warrior-Type monster in your Graveyard; Special Summon that target.


                                          1 cardCrystal Seer 1 cardCrystal Seer
                                          Crystal Seer
                                          WATER 1
                                          Crystal Seer
                                          • ATK:

                                          • 100

                                          • DEF:

                                          • 100


                                          FLIP: Excavate the top 2 cards of your Deck, then add 1 of them to your hand, then place the other on the bottom of your Deck.


                                          1 cardLucky Pied Piper 1 cardLucky Pied Piper
                                          Lucky Pied Piper
                                          WIND 4
                                          Lucky Pied Piper
                                          • ATK:

                                          • 1500

                                          • DEF:

                                          • 500


                                          This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ● When this card destroys an opponent's monster by battle and sends it to the Graveyard, draw 1 card.


                                          1 cardDark Doriado 1 cardDark Doriado
                                          Dark Doriado
                                          DARK 45
                                          Dark Doriado
                                          • ATK:

                                          • 1800

                                          • DEF:

                                          • 1400


                                          [ Pendulum Effect ] All EARTH, WATER, FIRE, and WIND monsters you control gain 200 ATK/DEF for every different Attribute among the monsters you control. [ Monster Effect ] If this card is Normal or Special Summoned: You can choose 4 monsters from your Deck (1 EARTH, 1 WATER, 1 FIRE, and 1 WIND), then place them on top of the Deck in any order.


                                          1 cardFlash Knight 1 cardFlash Knight
                                          Flash Knight
                                          LIGHT 47
                                          Flash Knight
                                          • ATK:

                                          • 1800

                                          • DEF:

                                          • 600


                                          ''The power of the pendulum flashes forth from this shining knight.''


                                          1 cardRisebell the Summoner 1 cardRisebell the Summoner
                                          Risebell the Summoner
                                          WIND 32
                                          Risebell the Summoner
                                          • ATK:

                                          • 800

                                          • DEF:

                                          • 800


                                          [ Pendulum Effect ] Once per turn: You can target 1 face-up monster on the field; increase its Level by 1 (even if this card leaves the field). [ Monster Effect ] ''A kindly elder brother, Risebell takes good care of his little sister Saambell. He reads a Magical Book with his sister each early-afternoon, a harmonious routine that brings a smile to everyone.''


                                          1 cardElemental Mistress Doriado 1 cardElemental Mistress Doriado
                                          Elemental Mistress Doriado
                                          LIGHT 3
                                          Elemental Mistress Doriado
                                          • ATK:

                                          • 1200

                                          • DEF:

                                          • 1400


                                          This card can only be Ritual Summoned with the Ritual Spell Card, "Doriado's Blessing". The Attribute of this card is also treated as WIND, WATER, FIRE, and EARTH while it is face-up on the field.


                                          1 cardBack to Square One 1 cardBack to Square One
                                          Back to Square One
                                          Spell Normal
                                          Back to Square One

                                            Discard 1 card, then target 1 monster on the field; place that target on the top of the Deck.


                                            1 cardBook of Eclipse 1 cardBook of Eclipse
                                            Book of Eclipse
                                            Spell Quick
                                            Book of Eclipse

                                              Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


                                              1 cardCup of Ace
                                              1 cardCup of Ace
                                              Cup of Ace
                                              Spell Normal
                                              Cup of Ace

                                                Toss a coin: ● Heads: Draw 2 cards. ● Tails: Your opponent draws 2 cards.


                                                1 cardDoriado's Blessing 1 cardDoriado's Blessing
                                                Doriado's Blessing
                                                Spell Normal
                                                Doriado's Blessing

                                                  This card is used to Ritual Summon "Elemental Mistress Doriado". You must also Tribute monsters whose total Levels equal 3 or more from the field or your hand.


                                                  1 cardGearbreed 1 cardGearbreed
                                                  Gearbreed
                                                  Spell Continuous
                                                  Gearbreed

                                                    During your Draw Phase, instead of conducting your normal draw: You can add 1 Equip Spell from your Deck or GY to your hand. If you control an Equip Spell: You can place 1 FIRE Warrior monster or 1 Gemini monster from your GY on the bottom of your Deck; draw 1 card. You can only use each effect of "Gearbreed" once per turn.


                                                    1 cardMargin Trading 1 cardMargin Trading
                                                    Margin Trading
                                                    Spell Normal
                                                    Margin Trading

                                                      Your opponent can discard 1 card to negate this effect, otherwise both players look at their opponent's Deck and choose 1 card, then add the card from their own Deck chosen by their opponent to their hand. You can only activate 1 "Margin Trading" per turn.


                                                      1 cardRainbow Veil 1 cardRainbow Veil
                                                      Rainbow Veil
                                                      Spell Equip
                                                      Rainbow Veil

                                                        If the equipped monster battles an opponent's monster, while that monster is on the field its effect(s) is negated during the Battle Phase only.


                                                        1 cardUnited We Stand
                                                        1 cardUnited We Stand
                                                        United We Stand
                                                        Spell Equip
                                                        United We Stand

                                                          The equipped monster gains 800 ATK/DEF for each face-up monster you control.


                                                          1 cardDark Bribe 1 cardDark Bribe
                                                          Dark Bribe
                                                          Trap Counter
                                                          Dark Bribe

                                                            When your opponent activates a Spell/Trap Card: Your opponent draws 1 card, also negate the Spell/Trap activation, and if you do, destroy it.


                                                            1 cardGemini Ablation 1 cardGemini Ablation
                                                            Gemini Ablation
                                                            Trap Continuous
                                                            Gemini Ablation

                                                              During the Main Phase: You can discard 1 card, then activate 1 of these effects; ● Special Summon 1 Gemini monster from your Deck as an Effect Monster that gains its effects. ● Tribute 1 Gemini monster, and if you do, Special Summon 1 FIRE Warrior monster from your hand or Deck. Then, if you Tributed a Gemini monster that was treated as an Effect Monster and had gained its effects, you can also destroy 1 card on the field. You can only use this effect of "Gemini Ablation" once per turn.


                                                              1 cardGood Goblin Housekeeping
                                                              1 cardGood Goblin Housekeeping
                                                              Good Goblin Housekeeping
                                                              Trap Normal
                                                              Good Goblin Housekeeping

                                                                Draw cards equal to the number of "Good Goblin Housekeeping" cards in your Graveyard +1, then select 1 card from your hand and return it to the bottom of your Deck.


                                                                1 cardHallowed Life Barrier
                                                                1 cardHallowed Life Barrier
                                                                Hallowed Life Barrier
                                                                Trap Normal
                                                                Hallowed Life Barrier

                                                                  Discard 1 card from your hand. This turn, any damage you take from your opponent's cards and effects becomes 0.


                                                                  1 cardOjama Trio 1 cardOjama Trio
                                                                  Ojama Trio
                                                                  Trap Normal
                                                                  Ojama Trio

                                                                    Special Summon 3 "Ojama Tokens" (Beast-Type/LIGHT/Level 2/ATK 0/DEF 1000) to your opponent's field in Defense Position. They cannot be Tributed for a Tribute Summon, and each time 1 is destroyed, its controller takes 300 damage.


                                                                    1 cardRainbow Life
                                                                    1 cardRainbow Life
                                                                    Rainbow Life
                                                                    Trap Normal
                                                                    Rainbow Life

                                                                      Discard 1 card. Until the end of this turn, whenever you would take damage you gain that amount of Life Points instead.


                                                                      1 cardRecall 1 cardRecall
                                                                      Recall
                                                                      Trap Counter
                                                                      Recall

                                                                        When your opponent activates a monster effect: Your opponent draws 1 card, also negate the activation, and if you do, destroy it.


                                                                        1 cardSolemn Warning 1 cardSolemn Warning
                                                                        Solemn Warning
                                                                        Trap Counter
                                                                        Solemn Warning

                                                                          When a monster(s) would be Summoned, OR when a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Pay 2000 LP; negate the Summon or activation, and if you do, destroy it.




                                                                          Tag(s):

                                                                          1 cardSolemn Wishes 1 cardSolemn Wishes
                                                                          Solemn Wishes
                                                                          Trap Continuous
                                                                          Solemn Wishes

                                                                            Increase your Life Points by 500 points each time you draw a card (or cards).


                                                                            1 cardSuper Team Buddy Force Unite! 1 cardSuper Team Buddy Force Unite!
                                                                            Super Team Buddy Force Unite!
                                                                            Trap Normal
                                                                            Super Team Buddy Force Unite!

                                                                              Target 1 face-up monster on the field; Special Summon 1 monster from your hand or GY, with the same original Type as that monster's, but with a different original name. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can Set 1 "Super Team Buddy Force Unite!" directly from your Deck to your Spell & Trap Zone.


                                                                              1 cardThe Selection 1 cardThe Selection
                                                                              The Selection
                                                                              Trap Counter
                                                                              The Selection

                                                                                Pay 1000 Life Points. Negate the Summon of a monster that has the same Type as a monster on the field, and destroy it.


                                                                                1 cardWaboku 1 cardWaboku
                                                                                Waboku
                                                                                Trap Normal
                                                                                Waboku

                                                                                  You take no battle damage from your opponent's monsters this turn. Your monsters cannot be destroyed by battle this turn.


                                                                                  1 cardCyber Blader 1 cardCyber Blader
                                                                                  Cyber Blader
                                                                                  EARTH 7
                                                                                  Cyber Blader
                                                                                  • ATK:

                                                                                  • 2100

                                                                                  • DEF:

                                                                                  • 800


                                                                                  "Etoile Cyber" + "Blade Skater" A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. While your opponent controls only 1 monster, this card cannot be destroyed by battle. While your opponent controls only 2 monsters, double this card's ATK. While your opponent controls only 3 monsters, negate the effects of your opponent's Spell, Trap, and Effect Monster Cards.


                                                                                  1 cardFlame Swordsman 1 cardFlame Swordsman
                                                                                  Flame Swordsman
                                                                                  FIRE 5
                                                                                  Flame Swordsman
                                                                                  • ATK:

                                                                                  • 1800

                                                                                  • DEF:

                                                                                  • 1600


                                                                                  "Flame Manipulator" + "Masaki the Legendary Swordsman"


                                                                                  1 cardNaturia Exterio 1 cardNaturia Exterio
                                                                                  Naturia Exterio
                                                                                  EARTH 10
                                                                                  Naturia Exterio
                                                                                  • ATK:

                                                                                  • 2800

                                                                                  • DEF:

                                                                                  • 2400


                                                                                  "Naturia Beast" + "Naturia Barkion" A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. While this card is face-up on the field, you can negate the activation of a Spell/Trap Card, and destroy it, by removing from play 1 card from your Graveyard, then sending the top card of your Deck to the Graveyard.


                                                                                  1 cardMaple Maiden 1 cardMaple Maiden
                                                                                  Maple Maiden
                                                                                  WIND 7
                                                                                  Maple Maiden
                                                                                  • ATK:

                                                                                  • 2100

                                                                                  • DEF:

                                                                                  • 2600


                                                                                  1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can declare 1 Attribute; this card gains the following effect. ● All face-up monsters become that Attribute. You can target 1 monster in your opponent's Main Monster Zone; your opponent must send 1 card from among its adjacent Monster Zones or Spell & Trap Zones to the GY. You can only use each effect of "Maple Maiden" once per turn.


                                                                                  1 cardStardust Warrior 1 cardStardust Warrior
                                                                                  Stardust Warrior
                                                                                  WIND 10
                                                                                  Stardust Warrior
                                                                                  • ATK:

                                                                                  • 3000

                                                                                  • DEF:

                                                                                  • 2500


                                                                                  1 Tuner Synchro Monster + 1 or more non-Tuner Synchro Monsters During either player's turn, if your opponent would Special Summon a monster(s): You can Tribute this card; negate the Summon, and if you do, destroy that monster(s). During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your Graveyard. If this card is destroyed by battle, or if this face-up card you control leaves the field because of an opponent's card effect: You can Special Summon 1 Level 8 or lower "Warrior" Synchro Monster from your Extra Deck. (This Special Summon is treated as a Synchro Summon.)


                                                                                  1 cardGagagigo the Risen 1 cardGagagigo the Risen
                                                                                  Gagagigo the Risen
                                                                                  WATER
                                                                                  Gagagigo the Risen
                                                                                  • ATK:

                                                                                  • 2950

                                                                                  • DEF:

                                                                                  • 2800


                                                                                  3 Level 4 monsters


                                                                                  tcg
                                                                                  Ancient Fairy Dragon
                                                                                  5







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